Result: pass
| Detail | Value |
|---|---|
| Returncode | 0 |
| Time | 0:00:00.800894 |
| Stdout |
Testing GL_TEXTURE_3D Texture target = GL_TEXTURE_3D, Internal format = GL_RED Texture target = GL_TEXTURE_3D, Internal format = GL_RG Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16 Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped |
| Stderr | |
| Environment |
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command |
/home/airlied/devel/piglit/bin/copyteximage 3D -auto -fbo |
| dmesg |