Results for spec@!opengl 1.2@copyteximage 3d

Overview

Result: pass

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Details

Detail Value
Returncode 0
Time 0:00:00.800894
Stdout
Testing GL_TEXTURE_3D
Texture target = GL_TEXTURE_3D, Internal format = GL_RED
Texture target = GL_TEXTURE_3D, Internal format = GL_RG
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped
Stderr

        
Environment
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command
/home/airlied/devel/piglit/bin/copyteximage 3D -auto -fbo
dmesg

        

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